Xbox 360

Black Ops 2 Updates for Xbox 360 & PS3


Treyarch has released updates for the Xbox 360 and PlayStation 3 versions of Call of Duty: Black Ops 2, which include several fixes for multiplayer and Zombies, balance changes for weapons, and support for the Xbox 360′s free Revolution DLC trail. Call of Duty: Black Ops 2‘s Revolution DLC will be free to play for this weekend only.

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You can check out the full patch notes below:

Xbox 360 Update

Feature Improvements

  • Added support for free-trial of Revolution DLC from 5/24-5/28.
  • Added support for Personalization Pack Community Voting.
  • Improved and expanded who can be the host of a game lobby.

Multiplayer Issues Addressed

  • Resolved an issue reported by the community where the reticle would sometimes disappear.
  • Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
  • Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
  • Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
  • Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
  • Addressed an issue with the Death Machine receiving the War Machine’s ammo.
  • C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
  • Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
  • Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
  • Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
  • Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
  • Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

Pistols

  • KAP-40: Damage reduced.
  • B23R: Damage reduced.
  • B23R Dual Wield: Damage reduced.
  • B23R Dual Wield: Hip fire accuracy reduced.

Launchers

  • FHJ-18: Movement speed increased.

Zombies Issues Addressed

  • Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.

Mob of the Dead

  • Addressed several Zombie pathing issues found by the community.
  • Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
  • Fixed an issue where players could get more Blundergats than intended.
  • Addressed an issue where you could fall out of the Gondola into unplayable areas.
  • Addressed an issue where players could mantle into unplayable areas in the Cell House.
  • Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
  • Fixed an issue where players would not receive grenades after a round change.
  • Fixed an issue where afterlife doors would not show up if you hot joined a game.
  • Fixed several theater mode issues where the free roam camera could clip out of the world.
  • Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
  • Addressed an issue where players could revive themselves and fall under staircases.
  • Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
  • Fixed an issue where Zombies would not attack players crouched in corners.
  • Fixed an issue where players could fall through the map after being revived in the Infirmary.
  • Fixed an issue where random Afterlife markers would show up for players after the first plane trip.

Die Rise

  • Fixed an issue with Zombies getting stuck in the starting room on Die Rise.

PlayStation 3 Update

Feature Improvements

  • Improved and expanded who can be the host of a game lobby

Multiplayer Issues Addressed

  • Resolved an issue reported by the community where the reticle would sometimes disappear.
  • Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
  • Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
  • Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
  • Fixed a joining exploit reported by the community where players could create a lobby for boosting.
  • Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
  • Addressed an issue with the Death Machine receiving the War Machine’s ammo.
  • C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
  • Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
  • Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
  • Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
  • Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
  • Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.

Pistols

  • KAP-40: Damage reduced.
  • B23R: Damage reduced.
  • B23R Dual Wield: Damage reduced.
  • B23R Dual Wield: Hip fire accuracy reduced.

Launchers

  • FHJ-18: Movement speed increased.

Zombies Issues Addressed

  • Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.
  • Resolved an issue with host migration not functioning between disc to disc users.

Mob of the Dead

  • Addressed several Zombie pathing issues found by the community.
  • Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
  • Fixed an issue where players could get more Blundergats than intended.
  • Addressed an issue where you could fall out of the Gondola into unplayable areas.
  • Addressed an issue where players could mantle into unplayable areas in the Cell House.
  • Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
  • Fixed an issue where players would not receive grenades after a round change.
  • Fixed an issue where afterlife doors would not show up if you hot joined a game.
  • Fixed several theater mode issues where the free roam camera could clip out of the world.
  • Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
  • Addressed an issue where players could revive themselves and fall under staircases.
  • Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
  • Fixed an issue where Zombies would not attack players crouched in corners.
  • Fixed an issue where players could fall through the map after being revived in the Infirmary.
  • Fixed an issue where random Afterlife markers would show up for players after the first plane trip.

Die Rise

  • Fixed an issue with Zombies getting stuck in the starting room on Die Rise.