Xbox 360

Injustice: God’s Among Us DLC & Patch Notes


NetherRealm Studios’ DC Comics fighter “Injustice” has got its first patch as updated on their official website. Nothing major but a few tweaked balance-wise, though quite a few of the changes have to do with stage interactables.

Also, skin packs were also released that add new looks for a few of Injustice’s other fighters. Images for each package have been included below. The Bad Girls and Teen Titans bundles will set you back $2.99/240 MSP and the Flashpoint collection costs $3.99/320 MSP and the first DLC character Lobo is priced at $4.99/400 MS

Wonder Woman looks kinda hot, don’t you think?

injustice-badgirls-skinpack injustice-teentitans-skinpack

Here is the full list of the patch below:

Code fixes

  • Added Lobo Gameplay Functionality.
  • Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
  • Added the ability to initiate a transition attack when the defender is at an elevated position.
  • Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.

Balance tweaks

  • Increased overall combo damage scaling after a knockdown from Interactive Objects.
  • Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
  • You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
  • The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
  • Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.