Xbox 360

‘State Of Decay’ Patch Causing Issues For Some Players


The very successful game over at XBLA is not having a very successful patch that was just released according to some users.

state
Developer Undead Labs has identified the problem, however, and released a statement on the game’s official message boards. You can check out part of the statement below.

“First, I want to apologize. This is not acceptable, and you deserve better than this.

Second, we’re on the phone with our publisher right now getting everyone mobilized. There’s nothing we can do at UL to fix this problem. Once the update has been handed off, the process of getting it to you is something only the Xbox people can handle. So, we’re calling in the troops to get going on solving this problem immediately.

Third, although we can’t directly fix the problem, you are OUR players, and we’d like you to know we’re exploring ways to express our appreciation for your patience.

In the meantime, see “first.”

I wanted to let you know what was going on as soon as we had it nailed down. We don’t have an ETA on a solution (see “second”).

Below are the patch notes:

  • Playable characters can no longer be killed by the simulation
  • Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
  • Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
  • NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer’s Mill.
  • The “Too many infestations!” event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
  • The “Too many infestations” to-do item is now cleared when there is only one remaining infestation within 500m of your Home, rather than anywhere in the world.
  • You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
  • Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
  • Feral zombie now properly dodges vehicles approaching at an angle.
  • NPCs will now reliably reach warehouse between Mt. Tanner and Spencer’s Mill when called to gather supplies.
  • You can now punch out through the windshield of a vehicle if both doors are blocked.
  • Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
  • NPCs now properly move to the proper location during cinematic scenes.
  • Zombies no longer fall through floor in the Marshall courthouse.
  • Zombies can no longer get under porch or floor at the Wilkerson’s farmhouse.
  • Fixed a few rare crash bugs.
  • Fixed various translations bugs.